
Gaming Reborn
If you can imagine it, we can develop it
Factory Crash (2015)
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A physiotherapy game for the company "Bio Gaming".
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A sort of tower defense game controlled with a kintec motion detection camera.
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Randomly generated levels.
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My part in production:
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Programming.
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3D objects, materials and animations integration.

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Part of the “Global Game Jam 2015” Event, where you had to team up and create a game in less than 48 hours according to the “theme”.
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A humoristic game in which you play a dolphin judge with a quick flipper on the "execution" button.
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My part in production:
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Programming.
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Pixel art Game design.
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Level design.
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Writing.
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Voice acting.
All Rise (2015)

Kampai Tour (2013)
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A 3D tour in the restaurant.
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An interactive menu.
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Particle effects.
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Mobile competability.
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My part in production:
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Managment of another developer.
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Development and coding.

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Part of the “Global Game Jam 2013” Event, where you had to team up and create a game in less than 48 hours according to the “theme”.
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An emotional art game about the cycle of life.
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My part in production:
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One of the two programmers for the project.
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2D graphics implementation using the UNI2D plugi-in.
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Game design
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Level design
Tomorrow (2013)

Arena of Champions (2013)
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A multiplayer arena.
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Turn based fighting mechanism
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Many unique characters
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My part in production:
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Writer for the character plots.
